Blog
Our game development journey
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Diagnosing an elusive build problem
Diagnosing an elusive build problem After a day of pair programming, we ended up with a lot of new code and blueprints in our project. We submitted all code to our VCS, and waited for the inevitable “OK” from the build automation. Sadly, it never came; instead, we went from…
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Generic BP Nodes
Generic BP Nodes Let’s say you wanted to implement a Blueprint node that can return the first element of a list (if the list is non-empty), with two exec pins for valid and invalid, very similar to say the cast node. Tackling first the valid and invalid exec pins, we…
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Multiple controllers and UI
Multiple controllers and UI In addition to network multiplayer, our game needed local couch mode multiplayer, too. It is just so much fine to grab a game controller and have a go with one’s friends. The challenge was how to use the game controllers to drive the user interface. One…